If our show consists of only one extended scene with no cutaways, edits, or other tricks and occurs more or less over real time, then we are performing a form known as the Monoscene. This form carries with it certain unique challenges, mostly involving the fact that the style of performance you would use in a quick 2-minute scene doesn’t work so well in a longer scene.
You don’t have to reduce all the way down to one; you can reduce to some other small number. The fun part of doing less scenes is that you have more time with the characters in them, which means you can really dive into them and explore them deeply.
I think an interesting challenge would be to turn that expectation on its head. Let’s see how many characters we can push into a monoscene. Each player would be challenged to play multiple characters within a single location. This would serve to flex character creation muscles, and teach players how to effectively communicate distinct characters.